• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers

Export Unit from Maya to Substance 3D Painter

New Here ,
Jun 10, 2022 Jun 10, 2022

Copy link to clipboard

Copied

Hello all,


I have a question about exporting (for example FBX, OBJ etc) models to Substance Painter regarding units.

My current workflow for the units is to leave the default scale of 1 cm in Maya and interpret it as 1 meter. For example, if I take a cube that is 1 meter, then it stays at 1x1x1 (Recommended workflow from Autodesk).

 

Now my question is, when exporting to Substance Painter, should I adjust the export of the units, or leave it as is? Should I export the "Test Cube" as 1x1x1 (which is actually only 1cm, but I interpret it as 1 meter) or should I scale it to 100x100x100 for export?

 

By the way, does this also apply to Mari?

 

Maybe someone can help me.

 

Best regards,

TOPICS
Discussion

Views

29

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
no replies

Have something to add?

Join the conversation
Resources