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exported textures looks different depending on GPU

New Here ,
Dec 13, 2021 Dec 13, 2021

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Hi,

I have the case that thes exported textures look different depending on the GPU when I use the anisotropic noise.

Painter version is 2021.1.1.1 (7.1.1)

Quadro RTX A4000

Quadro P4000 or P6000

Is this a known issue? Or even solved in a moree recent version of Painter?

 

Cheers

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