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Im trying to generate one texture map (for each channel) for all of the parts of my model.
1 model, 1 shader. (unreal)
My model is imported into substance from Maya with each part having its own shader label, and I have the UVs set to two different spaces not all in one UV sqaure.
When I export my maps from Painter, it generates 7 maps for each part of the model.
How do I "group" or "combine" all those parts into one ? Im drawing a blank of the process
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Hello Sonny,
Thanks for the message.
For the info, there are two levels. A texture set is defined by a Material ID. Each time Substance 3D Painter finds a new Material ID, it will create a new texture set. Then there are UV tiles, which are simply defined by how the UDIM were built.
You can regroup all the texture sets by attributing a single material to the entire mesh in Maya, but the different UV Tiles will stay UDIM with their respective texture maps.
Best regards,