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Exporting images/ Udimms / 1 Shader

New Here ,
Oct 27, 2023 Oct 27, 2023

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Im trying to generate one texture map (for each channel) for all of the parts of my model.

 

1 model, 1 shader. (unreal)

 

My model is imported into substance from Maya with each part having its own shader label, and I have the UVs set to two different spaces not all in one UV sqaure.

 

When I export my maps from Painter, it generates 7 maps for each part of the model.

 

How do I "group" or "combine" all those parts into one ?  Im drawing a blank of the process

 

 

TOPICS
Baking , Import & Export , UV Tiles

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Adobe Employee ,
Oct 30, 2023 Oct 30, 2023

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Hello Sonny,

 

Thanks for the message.

 

For the info, there are two levels. A texture set is defined by a Material ID. Each time Substance 3D Painter finds a new Material ID, it will create a new texture set. Then there are UV tiles, which are simply defined by how the UDIM were built.

 

You can regroup all the texture sets by attributing a single material to the entire mesh in Maya, but the different UV Tiles will stay UDIM with their respective texture maps.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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