Copy link to clipboard
Copied
I use a mask to colorize a mesh with two different colors. However, the exported masks are not like I created them, instead they are reduced to a minimum to fit the polygons. While the mask looks clean that way, it causes visible seams due to color bleeding between the two colors. Is there a way to disallow the padding?
Copy link to clipboard
Copied
Hi,
You have tolerance slider in your color selection mask. If you find jagged edges, you could use a blur filter and then level it to mimic anti-aliasing. The other solution is to create a filter in Designer from the FXAA filter and use it in painter.
Kind Regards,
Geoffroy SC