I'm looking for help exporting textures from Painter to Unreal Engine 5 correctly. In Painter I have 4 different tiles, each with a different material. When I export I therefore end up with separate textures which I don't exactly apply to the model (in its different parts). Thanks to anyone who will take a minute to help me 🙂
Thanks for the message.
From what you're describing, everything works as expected. If you wish to have a single material for the entire mesh, you'll need to import the model inside Substance 3D Painter with only one Material ID (material).
A texture set is defined by a Material ID. Each time Substance 3D Painter finds a new Material ID, it will create a new texture set. If Substance Painter creates 4 texture sets, most likely the mesh has 4 different Material ID.