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Exporting Textures

New Here ,
Jun 05, 2023 Jun 05, 2023

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Hi! I was working on an fbx. I am using UDIM workflow. But after exporting I realized that my texture maps are quiet wrong. No volumes in albedo maps etc. Can someone help me please? I don't understand what is the problem. Ekran Resmi 2023-06-06 06.30.25.pngObjectpackfinal_LEBL_29_1_Height.1141.pngObjectpackfinal_LEBL_29_1_BaseColor.1151.pngObjectpackfinal_LEBL_29_3_BaseColor.1131.pngObjectpackfinal_LEBL_29_3_Height.1071.png

I am also using and have to use this export preset because it's my test for application. So it's a little urgent. Please HELP!

TOPICS
Baking , Color Management , Import & Export , UV Tiles

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Adobe Employee ,
Jun 06, 2023 Jun 06, 2023

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Hello @Süheyl30313086zdap,

 

Thanks for the message.

 

By looking at your template, I don't see any issue, except that you'll need to switch the Normal's bit depth to 16 bits, but it's unrelated to your current problem.

 

Can I have a look on what your project look like? Also, can you be a bit more specific on what's the issue? From the maps you sent here, it's hard to tell what's the problem as long as we don't know what you're trying to achieve.

 

Let me know

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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