So im currently at my job atm and Im bringing in a model to bake in substance basically to bake the maps from a HP onto a LP, and when it bakes it bakes everything but when you try to use the bit map as a mask it just said fails to decode map.
This has been an issue for i dont know about a year or more i feel and ive seen multiple threads about this but zero answers now myself and alot of other customers have had this issue and were paying customers can somone please for the love of god figure out what is going on within substance painter.
[EngineBitmapLoad] Failed to decode bitmap. resource://project2/Curvature Map from Mesh body?version=a7b603ca8fc7757fb5c46344211c1902f42c323f.image
Im not bring ANNNYYY textures in this is just what i think you guys have programmed into the actual texturing software and somthing is bugging up the system this WAS not an issue before adobe took over but alas here we are dealing with zero help and no solutions im sorry for my frustrations but seriosuly you guys need to test this stuff and actually recreate it not just one or two trys like 100 - 1000.