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fatal build errors when importing .sbsar files in Unity 2021.2.3

New Here ,
Jan 08, 2022 Jan 08, 2022

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I get consistent build errors when building from Jenkins on Ubuntu. It always crashes on the import of the first .sbsar file it meets. No prior errors or exceptions happen in the build process.

 

Unity: 2021.2.3f1 

Substance Unity Plugin: 2.6.0 (latest)

 

If I delete the .sbsar files from the project, it builds through the same pipeline without issues.

I've verified the file permissions on the .sbsar files (I was suspicious of the 'funlockfile' command) and even when set to rwx it does not change anything. 

15:16:44  Start importing Assets/_TBP/Materials/TempSubstance/metal_brushed_steel_002.sbsar using Guid(e089682d244ab684dad856e86156404e) Importer(-1,00000000000000000000000000000000) free(): invalid pointer
15:16:44  Caught fatal signal - signo:6 code:-6 errno:0 addr:0x810000b331
15:16:44  Obtained 11 stack frames.
15:16:44  #0  0x007fc759aa13c0 in funlockfile
15:16:44  #1  0x007fc7598e018b in gsignal
15:16:44  #2  0x007fc7598bf859 in abort
15:16:44  #3  0x007fc75992a3ee in __fsetlocking
15:16:44  #4  0x007fc75993247c in pthread_attr_setschedparam
15:16:44  #5  0x007fc759933cac in pthread_attr_setschedparam
15:16:44  #6  0x007fc7597a7121 in std::basic_string<char, std::char_traits<char>, std::allocator<char> >::~basic_string()
15:16:44  #7  0x007fc646b412f1 in Lib::Split(std::string const&, char)
15:16:44  #8  0x007fc646b3fc04 in SubstanceModule::ModifyTexturePacking(long, char const*, int*, char const*, int*, int)
15:16:44  #9  0x007fc646b2d6fd in cppModifyTexturePacking
15:16:44  #10 0x00000040a74a45 in (wrapper managed-to-native) object:wrapper_native_0x7fc646b2d6af (intptr,string,int[],string,int[],int)
15:16:44  Aborted (core dumped)
[Pipeline] }

 

TOPICS
Bugs & Crashes , Import & Export

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New Here ,
Jun 21, 2022 Jun 21, 2022

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+1

I'm facing the same issue with Github Actions.

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