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[Feature Request] Looking to get support for 2nd UV channel

New Here ,
Mar 25, 2022 Mar 25, 2022

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This is a feature that most if not all environemnt artsits in the video game indsutry including myself have been looking to get since pretty much Substance Painter came out. 
The 2nd UV channel is widely used in most games across the industry and has been for years now. Current work around that we all have been doing is to copy the UVs from the 2nd UV channel into the first and then deleting the 2nd UV channel which is cumbersome. 

 

Additionally with a lot of things that use trim sheets for texture information as well as a 2nd UV channel for additinal texture information Painter could benefit from getting the information mapped to the 1st UV channel and applying it to 2nd UV channel masks. 

I could go on but there'd be a ton of use for this 2nd UV channel feature. 

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New Here ,
Mar 25, 2022 Mar 25, 2022

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This would be useful!

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New Here ,
Mar 25, 2022 Mar 25, 2022

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I have been wanting this for a long time as well. In its most primitive form, a simple implementation could look like a "UV channel selection" of which channel you wish to work with upon mesh import. This alone would save a huge amount of time and prevent the multiple mesh management workaround in OPs scenario. 

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