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Hello!
I'm new to substance painter, I wanted to ask if someone can give me a clue how to get this wooden plank generator to be put the same way on different faces.
I was thinking of putting reworking the id mask to separate the faces that are inverted and using the transform filter on them, but I have no clue on how to do that without undoing all the work that i did on the mesh and starting from scratch.
Any help would be really appreciated, thank you.
Either revisit your model unwrap and adjust your UVs so that the faces are oriented the same way
or
Go to properties and change the material projection from UV projection to Triplanar Projection
Dave
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Either revisit your model unwrap and adjust your UVs so that the faces are oriented the same way
or
Go to properties and change the material projection from UV projection to Triplanar Projection
Dave