I am having treouble incorporating my Painter files with Blender to create the same glass Shader.
I have tried to apply the textures in Blender to this Lamp I am making, but I am getting a dark tint to my textures when I enter Viewport Shading. Could anyone help shed some light on this, please?
Glass in Blender casts black shadows. To get around it use a lightpath node ray shadow output to control a mix shader and mix in a transparent shader.
You can do use with the glass shader or the PBR shader set to Transmission "1.0")