Copy link to clipboard
Copied
Hello All,
I am having treouble incorporating my Painter files with Blender to create the same glass Shader.
I have tried to apply the textures in Blender to this Lamp I am making, but I am getting a dark tint to my textures when I enter Viewport Shading. Could anyone help shed some light on this, please?
https://drive.google.com/file/d/1xikDYngq6akmI5C79XYuEi0ZlVvxAdC_/view?usp=sharing
Copy link to clipboard
Copied
Glass in Blender casts black shadows. To get around it use a lightpath node ray shadow output to control a mix shader and mix in a transparent shader.
You can do use with the glass shader or the PBR shader set to Transmission "1.0")
Dave
Find more inspiration, events, and resources on the new Adobe Community
Explore Now