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Glitched mesh map bake

Community Beginner ,
Jul 02, 2021 Jul 02, 2021

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Im new to Substance Painter so this might be a easy fix but I cant find it.

My baked mesh maps seem to get bugged every time I bake, I am Importing it from blender and I have tried the following

- Ensured both models are in the same position

- Recalculated Normals

- Applying a ShrinkWrap Modifier to the Low Poly mesh so it sticks to the high polymesh

TIA  🙂 

 

 

 

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Baking, Import & Export

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correct answers 1 Correct answer

Explorer , Jul 02, 2021 Jul 02, 2021
Your low poly mesh FBX has both the high and low inside which will cause you to load the Bow Mainframe LP and Bow Mainframe HP at the same time which overlaps. You want your low poly file to only contain the single version, then you load in the high poly under your baker tab.Also the high poly file you provided is 100% the same as the low file, it has both versions inside the FBX.

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Explorer ,
Jul 02, 2021 Jul 02, 2021

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Without seeing more, or the meshes one can only guess. Check your UVs and make sure they're not overlapping.

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Community Beginner ,
Jul 02, 2021 Jul 02, 2021

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unknown_2021.07.02-20.54.pngFixing the UVs seems to Fix 90% of the problem but still some Artifacts are there any idea how to fix them?

 

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Explorer ,
Jul 02, 2021 Jul 02, 2021

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I would need to see your mesh files to check.

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Community Beginner ,
Jul 02, 2021 Jul 02, 2021

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here are the mesh files, thanks a lot!

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Explorer ,
Jul 02, 2021 Jul 02, 2021

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Your low poly mesh FBX has both the high and low inside which will cause you to load the Bow Mainframe LP and Bow Mainframe HP at the same time which overlaps. You want your low poly file to only contain the single version, then you load in the high poly under your baker tab.

Also the high poly file you provided is 100% the same as the low file, it has both versions inside the FBX.

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