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In the viewport my model looks as it should, when i go to the render view and try to render out an image the quality drops drastically, does anubody have a fix on how to solve this issue.
In the past I have been able to render with no issues whatsoever. However I seemed to have changed some settings to cause this drop in quality. Any help would be very appreciated!
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Hello @whobuysCD,
Nice robot you have here.
I don't see the drop in quality you're mentionning. Could you be a little bit more specific?
If you're talking about resolution, you can setup the desired resolution by clicking on the "Override viewport resolution" button, and setting up the size.
Let me know,
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Thank you for your reply! but if you zoom into the robot, the render is super grainy, here is an example that I rendered on my computer vs a render made on a friends computer.
As you can see the render made on my computer is much more grainy and lacks the overal quality the other render has, hopefully this specifies the problem a bit more...
The weird thing is that in the past I have been able to render in my friends quality on the same computer I use now.
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The main difference I see is that in the viewport version the model is not casting shadows on itself, whereas in the path traced iray render those cast shadows falling on the model are rendered. That is normal and just a difference between the two rendering engines.
Dave
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There is quite a big difference, here is an example of a render I made on my own computer vs on a friends computer. I used to be able to render in the same quality as my friend, but somehow substance refuses to render in the same quality now.
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What are your max samples set to, and is your max time sufficient to get through those samples (check in Render settings - iterations)?
Dave