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Is there any way to map an HDRI as a Specular / Reflection texture?
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Hi @espr3ss0,
You can drag and drop a HDRI from your library on a texture channel as any other asset.
Let me know if it helps.
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Thanks but it doesn't really look right as it projects to UV.
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I don't know what's your goal through this process, so I'm unsure this will help, but switching the UV projection for the Spherical projection will properly apply the environment map. After all, HDRI are made to be projected on sphere.
Best regards,