Copy link to clipboard
Copied
I'm trying to get a full precision 32bit float exr out of substance painter. Whenever I write a 32bit float exr, it normalizes data in the 0-1 space. Worse it appears to truncate data below the .5 midvalue to black. My height channel is setup to process in L32F, and I'm working with imported 32bit heightmaps. I can get decent 16 bit TIFF files out but there's some stairstepping on the displacement due to lack of data. So I believe the internal L32F processing to be working correctly and that the issue is occuring on output.
It appears that there was a bug report acknowledged by a developer a while ago https://forum.substance3d.com/index.php?topic=36799.0 but it doesn't appear to have been addressed. In the attached image you can see what I'm describing. Please please please fix this bug!
Copy link to clipboard
Copied
It appears this has been fixed in version 8.2 thank you!!