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help for height map

New Here ,
Oct 06, 2025 Oct 06, 2025

Hello, I’m encountering an issue with my height map. Every time I bake my high poly map, the topology of my low poly is visible. I’ve tried everything, from exporting to adjusting the bake settings, but I don’t understand why. I’m using 3ds Max to export my low poly, and in Substance, I get an error message that appears. Have you ever faced this issue? And do you have a solution?  IMG_1176.JPG [EngineBitmapLoad] Failed to decode bitmap.
resource://project0/Ambient Occlusion Map from Mesh visage?version=8162696b9787758ccc9d4ec2ebce79f84e26856b.image

TOPICS
Bugs & Crashes , Discussion , Import & Export
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Adobe Employee ,
Oct 07, 2025 Oct 07, 2025

Hello @theo_Antonik5053,

 

Could you share a screenshot of each mesh (High poly, Low poly) and the 3D view in the baking tab?

 

Keep me posted.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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New Here ,
Oct 07, 2025 Oct 07, 2025

Hello Cyril, Here are the requested captures. After some research, I understood that the base_high map was like this. Is that normal? Would there be another way? If you need any further adjustments, please let me know!

 

Capture d’écran 2025-10-07 123722.jpgCapture d’écran 2025-10-07 124212.jpgCapture d’écran 2025-10-07 124246.jpghigh map.jpg

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Adobe Employee ,
Oct 07, 2025 Oct 07, 2025
LATEST

You should try to smooth your LowPoly mesh normals. Otherwise, you can also send me all files at cdellenbach@adobe.com and I'll check on my end.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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