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help - multiple UDIMs not getting recognized?

Explorer ,
Jan 31, 2022 Jan 31, 2022

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I have a scene with a Road and a Wall on either side of the road.

For the road I made multiple UDIMs and it loads this correctly.

For the walls I did the same thing but for some reason when I load into Substance Painter it does not recognize the multiple UDIMs- why??  UDIMs_Maya.JPG

roadYay.JPGwallNo.JPG

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UV Tiles

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Explorer ,
Jan 31, 2022 Jan 31, 2022

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also why cant i post my OBJs here -_-

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Adobe Employee ,
Feb 01, 2022 Feb 01, 2022

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Hi,

Could you share more details on how you imported and did the set up for your project?

 

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Explorer ,
Feb 01, 2022 Feb 01, 2022

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sure!  in substance i just do new scene and tick on the use multiple UDIMs.  I laod my road and it sees them but when I load my walls it does not, as screenshots show.  So I am confident the problem is in how I am setting up my walls, but Its driving me crazy because in maya it is showing multiple udims.   

Is there any way I can share this simple obj here?

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Explorer ,
Feb 01, 2022 Feb 01, 2022

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sorry i meant in substance i tick on 'use uv tile workflow' ImportSubstancePainter.JPG

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Explorer ,
Feb 01, 2022 Feb 01, 2022

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and to model the road i took a plane and extruded it along a curve,  then took the edges of the road and extruded them up to make the walls.  i detached them, in uv editor i clicked Unitize, then Move and Sew.  

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