I've encountered an issue with a smart material I created for a character I'm currently texturing. When I apply the material to the model (see first image), the texture placement becomes distorted, particularly noticeable in areas like the makeup on the face. I've ensured that the UVs, pivot points, scale, and topology are consistent between the models. The only difference is the character's pose, but this hasn't caused issues for me in the past. Can anyone advise on how to resolve this?