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Hi there so I was working on baking the high poly detail into my low poly. Now I got these issue and just like to know what are they and what causes them and if suggestion for what I could to fix them I appreciate it but I feel it best if i know what they are and cause them so I can learn any I encounter.
I'm including pictures of the objects and the effect they have on the normal and ambient occulsion map. There are these detail that the arrow point to and not sure what they are and all. I like to know what issue they are and causes them plus how to fix them. Thank you.
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I can also show more picture of the objects or so if needed.
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Hello @Wolfer123,
These artifacts are all due to the cage distance. To really simplify, the cage distance sets up how far the bake will reach for info that needs to be printed on the Low poly mesh.
With nearby geometry, this cage may enter in collision with itself, creating artifacts. Therefore, in order to avoid these artifacts, you'll need to reduce the Max Frontal Distance parameter at baking.
If you want an in depth explanation of the baking parameters, here's our official guide on the subject.
Best regards,
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Oh will read this but and i decrease the max frontal distance, i still got the issue. However something different happen when i tried this, instead of it being match by mesh name, i had it where i accidently had it for match by always and I did not get the issue. Now I'm kinda curious why is that.