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So i've been a following a video on how to create a stylised Tree using Maya and Substance Painter (https://www.youtube.com/watch?v=hMK3op3IpNM&ab_channel=3dEx), I've followed along as best i could it being a super sped up video. Once i got to the baking part (6:33), the final outcome did not come out clean at all compared to the video. His is very clean and has that 3d illusion look to it where as mine is very flat and there seems to be some stretching and mis alignment throughout. I'm new to baking so apologies if this is all very straught forward but i've found it awkward to research what the actual problem is. I've attached my baked mesh in substance painter as well my UV's and meshes from Maya. If anybody could help me out i'd be really appreciative. Happy to answer any and all questions in detail
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Thanks for your question and all the details.
To be honest, and from your screenshot, I doubt the issue comes frome the bake itself. I think the high poly mesh has simply not a dense enough foliage, compared to the video.
Foliage from the tutorial
Also, considering this screenshot
I guess your leaves are simple planes, where they had a shell in the mentioned tutorial.
I advise you to activate the opacity map (the next part of the tutorial), so it will be easier to see what's happening on your mesh.
Best regards,
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