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Hey there
I have a 21M tri model in painter, it's suprisly going well until i try to give a displacement to the mesh with height channel.
Question: Can i turn OFF tesselation completely and just displace the vertexes with the height channel?
If i can't turn off tesselation, then subdivision count means "tri of my mesh x 4"?
Because then that's an u'lala but no go baby situation! 😛
Thank You for your answer in advance!
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