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When I mport a decal and want it to shift say 10 pixels in V or scale to be exactly 128x128 pixels ?
Or if I my current texture is 512x4096 and material I use is 2k x 2k and I want it to be tile 2 times in V direction and be exactly a crop of 512 pixel of the left edge ?
I did such nodes with pixel processor in Designer but once I export as sbsar they never works properly and my textures always gets extra blurry even if I work in twice of my target resolution. Because in Designer I have to use extra outside node to size calculations .
Did anyone ever try to make pixel accurate transform for Painter?
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