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I want to view all sides of my mesh. Why the heck is this on by default and at the same time so damn hard time find to turn it off allegorithmic/adobe. I would appreciate it very much if someone could help me to turn this off! Many thanks in advance!
You are correct - back face culling is on by default, and can be useful in showing immediately on import where normals are reversed.
You can change the shader to PBR Metal Rough with Alpha Test to show those backfaces
Dave
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You are correct - back face culling is on by default, and can be useful in showing immediately on import where normals are reversed.
You can change the shader to PBR Metal Rough with Alpha Test to show those backfaces
Dave
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Hi Dave, I'm not seeing the backfaces with the pbr-metal-rough-alpha-test shader. Is there a toggle somewhere I need to turn on / off? Thanks!