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I am one of the lead developers for a mod in the Arma 3 community.
Right now I am working on weathering some armor and I have managed to apply a paint job and have certain specs and chips out of the paint look like they have depth using the height slider. On the Material channel I can see that these chips and what not have depth by rotating the light. I needed to know how to combine the Diffuse and Height maps to make the actual 2D texture display the depth or at least when it is put in game to have the texture correctly display the depth when light hits off of it.
I've looked up tutorials all over the place but I can't find anything. Hopefully someone knows what I am talking about.
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