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How do I prevent texture distortion when the UV islands extend outside of the UV Grid?

Community Beginner ,
Sep 03, 2024 Sep 03, 2024

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I UV unwrapped a model in Blender.  It's meant to be a tiled wall so I scaled the texture to reflect the real-world size. When I do this, the size of the UV islands increases so it extends outside of the UV Grid. It looks fine in Blender but when I import it into Substance Painter, I get texture distortion. Does anyone know how to fix this without compromising the texture scale?

Screenshot 2024-08-22 034927.png

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Discussion , Import & Export , UV Tiles

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