• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

How do i update the model without losing my work?

Community Beginner ,
May 13, 2023 May 13, 2023

Copy link to clipboard

Copied

So, im working on a chair model and i made most of the texturing work already.

 

Now in blender i decided to add screws. ID mark them with Vertex color and just add the uv's of the screws in the already free parts of the UV Map.

 

Now i want import the updated model without losing my already textured parts and just do the textures for the screws.

 

any way to do this? i dont want to remake the entire thing from scratch.

TOPICS
Discussion , Import & Export

Views

197

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , May 18, 2023 May 18, 2023

I don't know of a specific video, but you'll be able to select the new mesh from your computer trough:
Edit > Project Configuration > Select

You can then hit "OK" to confirm.

 

Reimporting mesh.png

 

Depending on the project, I'd also advice you to check the Preserve strokes positions on mesh box. So if the reprojection fail, try with/without that option on.

 

Best regards,

 

Votes

Translate

Translate
Adobe Employee ,
May 15, 2023 May 15, 2023

Copy link to clipboard

Copied

Hello @BaidDSB-3D,

 

Thanks for the interesting question.

 

Substance 3D Painter has a 3D reprojection made for this kind of situation. To make it simple, the reprojection saves all the strokes you made in the 3D view and reapplies them on the new model. Therefore, as long as the mesh isn't too different, the reprojection should work regardless of the UVs.

 

Just to be sure you're not losing anything, I'd try reimporting the mesh (Ctrl + Shift + R) in a copy of the original project.

 

Keep me posted.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
May 17, 2023 May 17, 2023

Copy link to clipboard

Copied

is there a video tutorial about it?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
May 18, 2023 May 18, 2023

Copy link to clipboard

Copied

LATEST

I don't know of a specific video, but you'll be able to select the new mesh from your computer trough:
Edit > Project Configuration > Select

You can then hit "OK" to confirm.

 

Reimporting mesh.png

 

Depending on the project, I'd also advice you to check the Preserve strokes positions on mesh box. So if the reprojection fail, try with/without that option on.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Resources