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How do you adjust the frontal/rear distance per mesh?

Community Beginner ,
Jul 17, 2021 Jul 17, 2021

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Hi

 

I understand that you can adjust the frontal and rear distance for each mesh...? As different meshes might require different values in order to get a clean bake...? What's the correct process for this? Usually, I have more than one texture set (as is the case for my current project), so I've assigned two different material IDs. As a result, that's all I get in the Texture Set List - 2. But I would like to assign different values to different meshes as some bake better at 0.01 whilst others 0.1. What's the best way around this?

 

Thanks

TOPICS
Baking , UV Tiles

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Community Beginner ,
Jul 17, 2021 Jul 17, 2021

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Quite sad and unfortunate that the Substance Painter forums are now here instead of where they used to be. I get the impression, looking at other threads, that replies/suggestions/solutions are going to be in short supply compared to how they used to be. 😞

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Adobe Employee ,
Jul 19, 2021 Jul 19, 2021

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You would typically need to use a copy of your mesh to use as a cage in this case, allowing you to fine tune the ray distance per vertex. Currently this would need to be setup in a 3rd party 3D creation app and imported in Painter in the baking dialog.

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