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How does the new translucency map translates into other softwares like Blender or Unreal Engine?

Explorer ,
Feb 13, 2024 Feb 13, 2024

As the title says, i'm trying to make a use of the latest cool feature of translucency channel to recreate glassy materials and whatsoever. After managing to make the channel work properly in substance painter, i couldn't figure out a way to have the translucency map appearing once exported into other softwares like Blender or Unreal Engine 5. I couldn't find any tutorial at all about this. Any good soul within the community found a way and could give me a help? It would be greatly appreaciated.

 

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Adobe Employee ,
Feb 14, 2024 Feb 14, 2024

Hello @Mark - Da_Drood,

 

Thanks for your message.

 

The Transluency can be exported as any other channel. 

 

Capture d’écran 2024-02-14 à 13.24.55.png

 

That being said, you'll have to build your own Template and add Transluency, or use the Document Channel template.

 

Now, I'm not a Blender expert, but I guess you'll have to use the Translucent BSDF node. 

 

Regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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Explorer ,
Feb 14, 2024 Feb 14, 2024
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Hey Cyril, i had already done all that you wrote before creating the post, but i still couldn't make it work. That's why i was hoping for some help, maybe a tutorial or whatsoever as there's lack of learning material for pipelines that integrate Substance with other softwares like Blender or Unreal Engine, concerning this topic.

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