IS there a way to add more UV tiles in substance? I want to add different layers to different parts of a pair of pants, but when I go to the geometry mask section it only has one UV tile and I don't know how to separate sections of the pants to get the exact part that I want to edit without editing the whole UV tile.
Hi this is not possible to do in Painter, you need to modify the mesh from your modeling application and generate more UDIMs (UV Tiles). So I guess you should not create your project with using the UV Tile workflow and then the geometry mask will be based on the geometry parts of your mesh. Can you try to create a new project without UV Tiles?