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Hi!
Since I couldn't find an answer anywhere, I thought I would ask it here. I've seen it on multiple 3D models but can't make it work in Substance Painter. Is there a way to bake a clipping edge like this? :
In Maya:
In Substance Painter:
As you can see, the normal is not correct. It should look like this:
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Hello @tvtomas,
Considering these are still two different meshes, it can be hard to totally get rid of the seam with such a normal. You can try to make a Bake matching by name, and see if this helps.
Best regards,
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Hi Cyril!
The bake was matched by name. I looked at a few other examples again and noticed something. Could it be possible that baking clipping edges only works on lower angles? In my example it's a 90° angle. I tried baking a 45° angle and it worked without any problems.