Copy link to clipboard
Copied
These lighting settings are messing my texture up in game, how do I make it so Substance doesn't make random parts of the model appear different? Here you can see it's made the top of the gun lighter.
Copy link to clipboard
Copied
You can change the environment map used to light the model and show reflections in the surface.
Filter your shelf by environment, then drag a new map into the 3D viewport.
Dave