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How to export the map from height + normal + mesh channel?

New Here ,
Sep 05, 2024 Sep 05, 2024

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After finishing texturing I noticed that 99% of my height and normal modifications were being drawn on this weird combo height + normal + mesh channel and when I exported the textures my normal and height maps are completely flat. Is it possible to transfer this channel to correspondings ones or do I have to do heights and normals from scratch

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Automatic UV unwrapping , Bugs & Crashes , Discussion , Showcase , UV Tiles

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