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How to expose texture/material properties in unity for end user adjustment

New Here ,
Jun 03, 2022 Jun 03, 2022

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Hello! This is my first post here so I apologize if I'm not in the proper forum for
this specific question.
Basically what I'm trying to understand is how do I provide someone with a 3D model 
that I've textured in Substance painter, in a way that allows them to 
adjust certain properties of said textures or materials?

For example I've created a lantern in Blender, Imported to Substance and applied some
basic materials like painted steel for the body and an opacity channel on some glossy plastic to produce 
"glass". 

However, my inital concern comes from the color of the emission channel
for the light itself. I imported everything into Unity and got everything setup
but I noticed changing the color of the emission mask for the light material in Unity seems to remove
any glow the emission once had at it's default color.

I imagine there must be a way to allow the end user to adjust the color, or various other properties
of my materials in a non-destructive fashion. I just can't seem to find out how.

Any help is greatly appreciated, Thanks!

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