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How to "unbake" texture List Sets?

New Here ,
Oct 10, 2021 Oct 10, 2021

I have a fbx imported with 10 parts, each part had a MODO material assigned to it, so that means there are 10 UV maps that Substance Painter "Baked". My question is this: I finished exporting for my USDZ, and now I want to make another USDZ which has all but "2" of the parts from the first export. Even if I turn off those "Texture List Sets" the prebakes AO still shows up on the surrounding parts... is there a way to remove the "bakes" maps of the two part I don't need for the second export?

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