• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers

How to turn off mesh normals being exported in normal map?

Community Beginner ,
Apr 11, 2022 Apr 11, 2022

Copy link to clipboard


I'm wondering if this is a known issue and how can I turn it off?


My normal map appears fine inSubstance 3D Painter, but on export, the resulting OpenGL RGB normal map has noise in it derrived from the triangles on the mesh. It is very faint but when angled so specularity is seen, the extra normal data is visible on flat surfaces.


This effect is unwanted, currently I am removing by hand in photoshop. Is there a way to stop Substance 3D Painter from adding this extra normal data?


Screen Shot 2022-04-11 at 15.54.08.pngScreen Shot 2022-04-11 at 13.50.28.pngScreen Shot 2022-04-11 at 13.32.13.pngScreen Shot 2022-04-11 at 13.32.00.pngScreen Shot 2022-04-11 at 13.31.54.pngScreen Shot 2022-04-11 at 13.30.50.pngScreen Shot 2022-04-11 at 15.57.09.pngScreen Shot 2022-04-11 at 15.56.01.png

Import & Export







Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
no replies

Have something to add?

Join the conversation