It is as the title says. Even after baking, I get the error 【[BakingProcess] Highpoly scene was required when baking Normal Map from Mesh but could not be loaded】.
The situation is as follows -------------------------- I have a high-poly model that I sculpted in zbrush and exported it in Goz. I created a low poly model by retopologizing the model. After that I did UV expansion of the low poly models and exported each model as FBX.
I added _low and _high to the end of each model's name.
The number of vertices in the high-poly model is 2 million. I thought the number of vertices was too high, so I tried baking the model down to about 130,000. The result was not good.
I thought that using UDIM might be a problem, so I combined the UVs together, but the results were not good. -------
I'm having a hard time finding an answer. Does anyone know of a solution?