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It is as the title says. Even after baking, I get the error 【[BakingProcess] Highpoly scene was required when baking Normal Map from Mesh but could not be loaded】.
The situation is as follows
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I have a high-poly model that I sculpted in zbrush and exported it in Goz. I created a low poly model by retopologizing the model. After that I did UV expansion of the low poly models and exported each model as FBX.
I added _low and _high to the end of each model's name.
The number of vertices in the high-poly model is 2 million. I thought the number of vertices was too high, so I tried baking the model down to about 130,000. The result was not good.
I thought that using UDIM might be a problem, so I combined the UVs together, but the results were not good.
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I'm having a hard time finding an answer. Does anyone know of a solution?
Thanks for the reply, Jeremie.
I'm sorry it took me so long to get back to you due to work.
This problem was caused by a trivial mistake on my part.
The names of the low-poly and high-poly data did not match.
It's a shameful story.
Thank you Jeremie for your advice for me.
If I have any more questions, I may post them in this forum. I hope you will give me warm advice again.
See you soon. Have a good day.
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2 millions triangles for a high poly mesh is on the low end side, you shouldn't have any issue.
What is your GPU model? Could you share a log file please?
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Thanks for the reply, Jeremie.
I'm sorry it took me so long to get back to you due to work.
This problem was caused by a trivial mistake on my part.
The names of the low-poly and high-poly data did not match.
It's a shameful story.
Thank you Jeremie for your advice for me.
If I have any more questions, I may post them in this forum. I hope you will give me warm advice again.
See you soon. Have a good day.