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hello. This is a character modeler using substance painter 9.1.2.
There is modeling that synthesizes a normal map from multiple resources using render to texture.
I want to bake a curvature map from a normal map synthesized using the Generate from Normal Map function,
but it appears as if the normal map is not recognized.
I would like to know the reason and solution.
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But it seems to work fine with the JadeToad sample. I don't know why the Generate from Normal Map function is recognized as low polygon and baked in my project.
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in the future, to find the best place to post your message, use the list here, https://community.adobe.com/
p.s. i don't think the adobe website, and forums in particular, are easy to navigate, so don't spend a lot of time searching that forum list. do your best and we'll move the post (like this one has already been moved) if it helps you get responses.
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