Copy link to clipboard
Copied
I created a high LOD and Low LOD version of a set of meshes using Blender. All of the meshes share the same material. When I bring into Painter and bake the ID map, I get a strange artifact when using the higher LOD file in the baking process. If I eliminate the high LOD file, the artifact goes away. If I isolate the one mesh out of the set and bake using the high LOD mesh, the artifact also goes away. I made a video of the process here: https://youtu.be/JPoBf42IyzQ.
I've also attached the files. Any help would be great!
In case anyone cares about this one, I found a solution although I'm not certain as to why it occurs. I think because I have so many meshes spread out in this fbx, I had to clear "Relative to Bounding Box"in the High poly settings under baking. I probably should try using a cage file, but instead I clear this and increases the distance front and back to 1. that has fixed the problem.
Copy link to clipboard
Copied
By the way, I'm using version 7.4.0 of Painter and 2.93.4 of Blender.
Copy link to clipboard
Copied
In case anyone cares about this one, I found a solution although I'm not certain as to why it occurs. I think because I have so many meshes spread out in this fbx, I had to clear "Relative to Bounding Box"in the High poly settings under baking. I probably should try using a cage file, but instead I clear this and increases the distance front and back to 1. that has fixed the problem.