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Imported mesh seems to be clipping on the camera side?

New Here ,
Sep 03, 2021 Sep 03, 2021

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Hello!

I was wondering if someone could take a look and see if they could help me figure out an issue I have with substance... I've imported this mesh from blender with unwrapped uvs and seperate materials. However parts of the mesh disappear when moving the camera. Here is a photo to illustrate. Look at the buttstock, as it is the most obvious example.

Moving the camera will make that missing part rotate on the closest side to the camera.

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Community Expert ,
Sep 04, 2021 Sep 04, 2021

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Hi,

Go back to Blender and check the normals. I usually see that when the normals are reversed.

 

I have moved your post from the Substance Designer forum to the Substance Painter forum which is the application shown in your screenshot.

 

Dave

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