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Michael23371704dm9t
Participant
February 28, 2022
Answered

Importing fbx from Blender to Adobe SP

  • February 28, 2022
  • 1 reply
  • 1343 views

Good Afternoon,

 

I am attempting to import a new project. I select all necessary parameters and click "OK." Fbx is exporting from Blender with no errors.  I select the same file for SP and it brings up a dialog box like such:

 

I have waited as long as 30 min and this never goes away. 

 

when I open the file in 3D viewer it looks like this:

 

No errors reported and all appropriate options are selected when exporting from Blender. Any possible solutions?

This topic has been closed for replies.
Correct answer Cedric Marchessoux

Hi

It seems that your model does not have UVs or missing some. 

You have two solutions either you make them in Blender or you use the auto unwrap option in Painter. By activating the option Auto Unwrap in the create new project window.

I am trying right now and indeed there seem a bug for loading your file and run the auto unwrap in Painter.

So can you try to make UVs in Blender and then reload it in Paintere.

1 reply

Cedric Marchessoux
Community Manager
Cedric MarchessouxCommunity ManagerCorrect answer
Community Manager
March 3, 2022

Hi

It seems that your model does not have UVs or missing some. 

You have two solutions either you make them in Blender or you use the auto unwrap option in Painter. By activating the option Auto Unwrap in the create new project window.

I am trying right now and indeed there seem a bug for loading your file and run the auto unwrap in Painter.

So can you try to make UVs in Blender and then reload it in Paintere.

Michael23371704dm9t
Participant
March 3, 2022

I chose to make them in Blender and pretty much had to separate parts and UDIM again but didn't take too long and autounwrap worked like a dream. let me know if you'd like to see results.

Cedric Marchessoux
Community Manager
Community Manager
March 3, 2022

please share it with me.