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Importing fbx from Blender to Adobe SP

Community Beginner ,
Feb 28, 2022 Feb 28, 2022

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Good Afternoon,

 

I am attempting to import a new project. I select all necessary parameters and click "OK." Fbx is exporting from Blender with no errors.  I select the same file for SP and it brings up a dialog box like such:

 

Michael23371704dm9t_0-1646076297039.png

I have waited as long as 30 min and this never goes away. 

 

when I open the file in 3D viewer it looks like this:

 

Michael23371704dm9t_1-1646076375244.png

No errors reported and all appropriate options are selected when exporting from Blender. Any possible solutions?

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correct answers 1 Correct answer

Adobe Employee , Mar 03, 2022 Mar 03, 2022

Hi

It seems that your model does not have UVs or missing some. 

You have two solutions either you make them in Blender or you use the auto unwrap option in Painter. By activating the option Auto Unwrap in the create new project window.

I am trying right now and indeed there seem a bug for loading your file and run the auto unwrap in Painter.

So can you try to make UVs in Blender and then reload it in Paintere.

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Adobe Employee ,
Mar 03, 2022 Mar 03, 2022

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Hi

It seems that your model does not have UVs or missing some. 

You have two solutions either you make them in Blender or you use the auto unwrap option in Painter. By activating the option Auto Unwrap in the create new project window.

I am trying right now and indeed there seem a bug for loading your file and run the auto unwrap in Painter.

So can you try to make UVs in Blender and then reload it in Paintere.

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Community Beginner ,
Mar 03, 2022 Mar 03, 2022

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I chose to make them in Blender and pretty much had to separate parts and UDIM again but didn't take too long and autounwrap worked like a dream. let me know if you'd like to see results.

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Adobe Employee ,
Mar 03, 2022 Mar 03, 2022

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please share it with me.

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Community Beginner ,
Mar 03, 2022 Mar 03, 2022

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I just want give a shoutout to the team at Adobe. This program saved my project. I was finally able to produce a vehicle mask (A texture map including Albedo/Diffuse/Specular/AmbientOcclusion which is specific to the Farming Simulator 22 game engine). Only Substance Painter could have helped me climb the mountain of 3D modelling. You have made someone's day!

 

caveat: I pulled this file from the Giants Editor  9.0.2. I apologize for the collisions and decals being taken with it. I can PM a link to the mod if you're interested to see it in the game engine. I have no official affiliation with Giants or Farming Simulator 22.

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Adobe Employee ,
Mar 03, 2022 Mar 03, 2022

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thank you so much for such message.

I shared it to the team and the whole 3D&I division.

This give us a lot of energy.

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