Copy link to clipboard
Copied
Hello, I'm drawing a texture at the moment and I have a little problem. When i'm exporting my texture and use normal map in the game, my model doesn't look particularly convex. But in the Substance Viewport it looks perfect. Maybe someone knows how to fix this problem. Also I detected, that Mesh+Height+Normal map is great as a normal map for me. Maybe there is a way to download this map and use it as a Normal map. Thank you in advance.
Copy link to clipboard
Copied
Hello @HuntsMann76,
Could you send us a picture from the 3D model in Substance Painter and in your rendering software in order to illustrate the issue.
For the Mesh+Height+Normal map display, this is usually the map exported in most of the export preset: The converted Normal Map
Copy link to clipboard
Copied
Copy link to clipboard
Copied
You can also export the current 2D view.
Copy link to clipboard
Copied
I'be tried to use 2D View as a Base Material, but it's not what I wanted. Maybe there is a way to download Height+Normal+Mesh map?
Copy link to clipboard
Copied
The way to download the Height+Normal+Mesh map is to export the 2D view when the Height+Normal+Mesh map display is turned on.
The other channels available at the export are all shown here:
Best regards,
Copy link to clipboard
Copied
Thank you. I will try it as soon as possible
Copy link to clipboard
Copied
Can you please tell me how to configure the export settings for Mesh+Height+Normal?
Copy link to clipboard
Copied
I've tried to export Normal+Height+Mesh, but it didn't work. It still looks like basic normal map, but with pink color.