• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Is it possible to "project" hand painted layers?

Explorer ,
Mar 17, 2023 Mar 17, 2023

Copy link to clipboard

Copied

Hi everyone, i have a question which has been bothering me basically since i bought SP nearly a couple of months ago.
As mentioned in the title, is it possible to use a hand painted layer i created to project the same image somewhere else in my model? I tried duplicating the layer and adding a transform filter to it but i got a very meh result and it's a pretty tedious workflow too. It would be awesome if i could transform the duplicated layer with a gizmo, like when you move a texture after selecting triplanar projection basically.
I don't know why but i can feel i'm doing it all wrong and there's a far better and easier way to obtain the same result, and even better.
I hope my question is clear enough for whoever good soul will help me. Just let me know if you need more details. Thanks 🙂

TOPICS
Discussion

Views

137

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Mar 17, 2023 Mar 17, 2023

Hi @Mark - Da_Drood,

 

Interesting question.

 

That's kind of the issue with the hand painting, it is not very versatile. Using the transform filter is one thing that could do the work, but as you said that can be tedious.

 

If you use frequently Fill Layers with mask in your workflow, you could try to create your own Alpha (with Photoshop, Designer, or any soft you like) and use these alphas as Decals mask. This way, you could easily duplicated the mask and move it freely around your object.

 

Decal.gif

...

Votes

Translate

Translate
Adobe Employee ,
Mar 17, 2023 Mar 17, 2023

Copy link to clipboard

Copied

Hi @Mark - Da_Drood,

 

Interesting question.

 

That's kind of the issue with the hand painting, it is not very versatile. Using the transform filter is one thing that could do the work, but as you said that can be tedious.

 

If you use frequently Fill Layers with mask in your workflow, you could try to create your own Alpha (with Photoshop, Designer, or any soft you like) and use these alphas as Decals mask. This way, you could easily duplicated the mask and move it freely around your object.

 

Decal.gif

 

Another workaround would be to use the Projection Tool with a custom hand painted texture, and to use it on the specific parts you wanted to paint on.

 

I know these suggestions are probably not exacly the solve you were looking for, but that's the weak point of hand painting.

 

I can't tell you much about it, but I think you'll like our next releases.

 

Have a nice day.

 

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Mar 17, 2023 Mar 17, 2023

Copy link to clipboard

Copied

LATEST

Hey Cyril, thanks so much for your answer. Those workarounds will do fine for now. And i very look forward for the next updates, hopefully soon 🙂

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Resources