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I am using a CAD program called Fusion 360 to create 3D objects like furniture and tools. You can add texture and colors to Fusion made models and they look ok. But, I want to upgrade to more powerful texturing progam like the Adobe
Substance 3D programs like 3D Sampler, Designer, Painter.
I talked today 17 March to an Adobe tech rep on the phone and he confirmed you an import .obj or .fbx
into Adobe 3D Painter. He also sent me some tutorial videos. None of the videos mention importing Fusion 360 files. The videos only talk aboiut importing mesh files like .obj from Blender, 3DMax or Maya, neither of which I have.
I searched for youtube videos on importing Fusion 360 .obj or .fbx files into Adobe
Supstance programs and there were only 2 videos. The videos said that there were lots of special problems with
Substance Painter etc handling Fusion 360 files even with .obj or .fbx suffixes. Take at look at the convoluted mess involved in this video: https://www.youtube.com/watch?v=868V9dFYkvk
I want to buy the $20 monthly
Substance package but I can't buy it unless I know for sure I can use it add textures to my Fusion 360 models with no special problems. Does anybody know for sure if Adobe 3D painter will accept Fusion 360 files and handle like them easily like files from Blender, 3DMax, Maya?
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Hello Lewis,
Thanks for the message.
Substance 3D Painter supports multiple mesh formats (you can find the full list here), and where the mesh has been modeled should'nt change much to the format. Therefore, you can perfectly used a .obj or .fbx from fusion 360 and import it inside Substance Painter, as long as your mesh has UVs.
With that being said, If you feel uncertain with our software, you can always make a free trial version to test the Substance suite.
Best regards,
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