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And keep height invisiable and working only to produce masks. In a word same as in Designer?
Is there a shader for this?
My materrials gets super messed when both height and normal on.
When I try to add user0 and use it as height it's in 0-1 range while I alredy did lots of sbsars and pixel processors working in -1 to 1 . Can I make custom channel (user0) be that way?
Have something to add?