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Hi,
Is there a way to lock a diffuse layer but still use it to to clone from?
I'm creating a character for DAZ Studio. He has a geograft setup so it basically conforms to his pubic area but hides the underlying geometry in the torso so it moves more naturally with the body when posed. I'm using a merchant resource, meaning someone did all the hard work for me as I'm lazy (LOL). The issue is that there is a noticable line where the geograft meets the torso's mapping and I need to figure out a way that's not too over the top to blend this out.
I did have a thought about this and was wondering if this would work. Lock the torso layer but use it as a clone area to remap the edges of the geograft edges. I can't mess with the torso mapping because if it gets muddled with then when folks are using the figure without the geografted figure there will be that issue to deal with.
Will this idea work? Yes? No? If Yes, what will my work flow be to get this going? I'm fairly new to Subsance Painter even though I've been a fan for a while now. It's a very robust program so I'll need some guidance.
I'm using the most up to date version of SP. I work in Windows 11, 64 bit and the figure uses UDIM tiles.
The included image has the "naughty" bits removed so all your seeing is the line I need to fix to get a proper blend.
Thank you!
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Hi @RAMWolff54,
From the shared screenshot, I'd say that the Clone tool should be a good fit to fix those lines.
Give it a try and let me know.
Best regards,
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