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Hellow!
About height value that changes form 1 througth 0 to -1
i can change height value in arbitrary order (0.2 0.56 1 -1 0.455) and get "hilly, bumpy"
Is there is any possibility to restore height value to zero using mask to het flat "surface"?
Add a fill to the layer, enable the height channel only and set the blend mode of the fill (height channel) from Ldge to Normal
Dave
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to get flat "surface"?
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Add a fill to the layer, enable the height channel only and set the blend mode of the fill (height channel) from Ldge to Normal
Dave
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YES!!! - it works
only thing to say is: - i changeв to normal not fill layer but core layer
touchdown pass