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I have a model from Blender that is split in 2 UDIM tiles, The UVs Are a mirror of each other. When I thransfer the detail from a high poly sculpt, the second UDIM does not bake (more like the first tile repeats). The are no overlaping or out of bounds UVs and all the notmalls are uniform.
It is an issue which I have encounterred severall times and could not find a solutin for. Please help.
Best,
Rado
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I tried different versions of Painter, and also switched the Uv tiles, it is always the second tile that does it.