Question
Issue with glTF/glb Export
Hi Everyone,
1) Once I have completed the texturing process then I export the textures with glTF PBR Metal Roughness (output template). Thereafter I import the exported glb file in to blender, the mesh size is too big. Why it's happening? I need to export the same size as it is imported mesh size.
2) Can I select or hide in mesh wise instead of material wise for texturing?
Regards,
Vasanth
