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Ok, so clearly I have not got a clue what I am doing, as when I try to use a particle brush while painting, the particles run off into odd directions as though they have a mind of their own.
If you look at the image you will see that it seems to form circular motions, but there is nothing on the model or uv's that allign to this pattern at all. It is just flat.
 
How does the particle decide it's gravity to follow this pattern and what setup am I missing?
I have tried to find tutorials on particle brushes but all I can find are videos of people using them and it seemingly working. Sorry if it is a silly question.
Thanks for your time.
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You can access the physics settings in properties
Check gravity is not too low (default is 1). As a test, you can try temporarily turning the Normal Factor from 1 to 0 and see if it resolves the issue. If it does, it points to an issue with the normals of your model.
Dave
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Thank you for the reply,
Unfortunately the brush I am using does not have the majority of those options including gravity. I did try a different particle brush to check this however and it still does the same odd pattern regardless.
I also turned the Normal Factor to 0 to no success.
Here is another image of the problem if it helps. For some reason the particles are creating circles even though the UV's are just flat rectangles.
 
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The only way I could replicate that was either:
Exporting a single mesh from Blender with the Subdivision Modifier exported as fbx rather than being applied on export.
or
Exporting a High and Low poly mesh with extreme differences and baking the high to the low. (as an example a hi poly sphere onto a cube). The bake was poor and the result was a cube with strange surface reflections but see below.
In both those cases, of poor practice, the rendered surface was extremely distorted compared to the wire frame surface , which in turn distorted the particle brush into similar patterns that you are seeing.
You might want to go back and take a look at your export/import and baking settings.
Dave