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Issues when baking (odd spots, artefacts)

New Here ,
May 26, 2023 May 26, 2023

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I have issues when I’m baking my 3D model from Maya. Map resolution 1024

 

•The UV’s are good, with space in between.

 

•cut the UV’s differently

 

• adding material to each object

 

•adding a cage

 

•separate parts in Maya export and then project configurated the “exploded” fbx file to bake and see if that helped.

 

I am confused and hoping someone can spot my mistake(s)?

(Last pic is the AO)

TOPICS
Baking , UV Tiles
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Adobe Employee ,
May 26, 2023 May 26, 2023

Hello @NyanKub,

 

Thanks for the message,

 

My first guess would be the Max frontal distance. Have you already tried to increase the native numbers? If this still doesn't work, I'd love to take a look at the project. Would you mind to send me the assets, so I can take a deeper look?

 

Let me know,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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New Here ,
May 29, 2023 May 29, 2023

Hello Cyril,

 

Yes, i have already tried to play with the frontal distance without results and native numbers. I would appreciate you for taking a look at it.

 

Best regards,

Jolie

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Adobe Employee ,
May 30, 2023 May 30, 2023

Hi @Jolie Kubini22415511wkfm,

 

Unfortunately, I wasn't able to reproduce the issue.

 

CyrilDellenbach_0-1685450383985.png

 

Did you use a High Poly mesh? Did you use exactely the same asset you sent me? Which Substance 3D Painter version are you using?

 

Keep me updated.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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New Here ,
Jun 07, 2023 Jun 07, 2023
LATEST

i did not use a high poly mesh. it is the exact same asset sent as i used. I am using the newest substance painter verison. thanks a lot for trying

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